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DryDuck

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A member registered Oct 15, 2020

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Atlantida

This island was modern, with a super advanced intelligence, but due to the carelessness of the scientists, this beautiful city is blocked by the monsters created by themselves.....

After this, Mother Nature claimed for what is rightfully hers.

These monsters are made by humans ....... Don't forget! .....

Here ends the narration of the story of Atlantida # 2

This new island is ruined with plants claiming what was theirs 

Monsters;

1-Carni plants(They can be of different types)(Some poison, burn and slow down)

2-Homunculi 

3-The chimera (lion, snake and more parts)

4-Mutants (It was the town of Atlantida)

These monsters will not be the ones we know, they will not share the Exp, if not depending on the damage done it will give you the Exp

These monsters will be weaker than the ones we know but in the same way they will give less Exp how we think, so this will open up many ways to play 

Possibly if they do this they will open the doors for hunters, magicians and alchemists to go leveling alone without worrying about dying because the monsters drop 1k of mana each hit.

(1 edit)

My point of view is clear, I have played this game for quite some time and there comes a point where you get bored, where that extra of the game is missing for you to have fun, where you have is necessary adrenaline for a mmorpg like kakele

Since the game itself cannot be enjoyed playing solitaire,.

That is why I come to propose a more complex point of view than my other suggestions, a story apart from kakale's wing, another touch of adventure to this great game

This will start with the beginning of a brand new big island, with a story other than kakele.

History of the new island:

Atlanta the lost island.

this island would be the origin of the beginning of a new adventure 

After the war between the races found in kakele began, a group of people decided to go away from the war to live a world .

For a long time this thriving islandFor a long time this thriving island with a thriving life with flora and fauna

The existence of this island was only known by 3 people in muroria 

1-The queen's daughter

2-jhony  But they erased the memories to keep a secret 

3-And finally the successor of the king, who is said to be still alive, but there is a rumor that the current king ordered him to kill 

Son of the king 

Arturo the successor knew the location of the island and his daughter but one day the war caught up with them and they could not escape and it is said that they died of war.

Jhony could have the answer deep inside his mind, he could have the location of Atlanta Island, help him regain his memories .

End of introduction and part # 1 of my idea ^^

the idea is good, but I would put some runes to use depending on what profession you are 

if the sky is very small, it has only 5 small islands with monsters

I'm not saying I don't like the way it is now, but basically only 1 group can farm there, I would like it to be bigger or more extensive areas 

They could also create areas where a type of monsters such as monks are on the main island.  

This is just my idea 

I think they should put some restriction to declare war twice against the same guild.

They could abuse that a lot, to earn a lot of points :(

¿Obtendremos alguna clase de recompensa si somos el 1er gremio de la tabla de clasificación?

my idea would be that to enter any boss, be it Anubis, dracul, satan, glacial etc,

A consumable access item was requested that was obtained by killing the respective previous boss, for example golin you need the mission to have access, and killing him about 100 Sometimes I will drop you an item, that I know a key, notebook or object to go to the next boss, but that this is consumable so that they think twice when going for that boss, And so increase the respawn of boss satan and glacies to go kill them, orzobal would give you access to satan while phitos for satan, it would not be a good idea

I do not know if they have noticed but the tanks are very strong, they complain that they do not have enough damage but they do not complain that they hold a lot.

This morning in the coliseum there was a lvl 80 warrior. And we try to kill 1 LVL 300 ONE LVL 300 !! And I couldn't kill him alone I think they should put an ability that reduces the armor or something like that, why if the knights endure a lot, in short we ended up killing between 3 people 300 +, 290 + and 280+ And we battle to kill him 

hello i'm a wizard lvl 270+

I think that all the magicians have had problems when it comes to being hunt as a team, that you occupy doing the monsters but they have damage in area, poison, burn etc.

That is why I propose to add a skill, called as dragon breath (for magicians), and for alchemists (dangerous tides)


This ability would help us a lot, when farming in teams.

Obviously with a somewhat normal mana cost between 400-500 of. Manna 

This ability will also always be rolled in front of you, so you will have to accommodate yourself well to take advantage of this ability.

2- Second point and very very important 

Before they tell me the mafia serves the magician, they are not even right and wrong.

Magic is more useful for healing, I am not saying that it does not go up to your damage spells, if they go up obviously I have +500  But not as you would think.

Attack- your attack increases than magic you will realize that you will gain more damage in spells, but you will lose a healing stat :(

If you don't believe me, I invite the CM or GM to try it themselves, and please fix that or specify what attack consists of and what magic consists of. 

PS: Increase% Mana Heal to Pots, or place new ones for Mages 😂👍

Yes, I am a magician lvl 270+ and I tell them that I cannot kill anyone in 1vs1, of my same level obviously

the warriors are designed for tanks to do no damage, that's what the furious are for .

nono, that would be unthinkable.

1- I would easily place it in the best class

2- lvl 300s with more than 2000 defense would hit between 1000-1500 damage .

3 - they could go hunting alone, well they already do 

Hi Freezex 

My idea is the following


In the loot part, a tab appears, with its respective tutorial on how to make this 

Where it allows you to see the drops objects (all items by category or alphabet)And made to choose which objects to grab, this is obvious only to the loot, why is it annoying When you're hunting and you have to throw away things that only take up space.

Also there in another tab you could place an option to enable Exp per hour - gold per hour (this by choosing the mob or mobs you are hunting)

I hope and if they implement that option why would it help a lot 👍😉

(1 edit)

Sisi It is perfect

They should place an Exp counter, to see how much hour is taken exactly, also a gold counter  

Now for example there are places where you cannot be collected quickly, so I think that they should enable a collection option for specific items, that is, you choose what to collect and That is thrown into the garbage, also collecting pots and why not? Throwing things for your friends in team.

That's my idea 👍🤠

I would place an option, where you could see how much mana and life you have left in another way, either at the top or sides dividing mana and life on the right and left side, greetings 😉👍

One thing I forgot is that, you will have to feed your pet naturally, with any food, also if you do not feed your pet in a predetermined time it will die and you will have to remove other  :). this will fuel the spirit of the game and add more rpg and Role

Everyone would like a pet and with the right idea it could be an advantage when farming alone.

This is my idea .

Pets

These pets will give you, extra stast, extra life, extra mana or skill bonus (more damage in skill) you are pets depending on their class they will give you one or another advantage.

Basically so that it is not pay to win, people can obtain the pets by looking for materials, completing missions etc. to get their favorite pet, and the people they want Skip that part directly buy them with kakele coins.

They could place a maximum of equipped pets, a maximum of 2 these pets, you will only buff the owner of this pet.

These pets will go up from lvl by Exp from dead monsters,And these pets can also give you speed, and a little more space for items. EYE these will be the specialties of pets.

Types of pets

Flying type (pets):the birds will give you a small speed buff while you have it equipped, as well as open other types of birds that will give you damage, or more reach 

Montora types (pets): whether they are horses, donkeys or dogs they will give you a little extra space to store your things, but instead of horse it will give you extra speed, in donkey more armor, and dogs more damage

Now the most difficult ones to explain come .

Armor types (pets)

Turtles: This turtle will give you much more armor than all the other pets but instead it will slow you down, as well as boost the reflected ability.

Slave skeletons (pet): will give you armor plus damage enters 

Other types of pets

Mouse (pet) is possibly the most sought after, which will give you a little extra plus percentage of loot (You cannot equip two mice).

Pigeons (pet): a little more speed (this would be a common pet, one of the easiest to get)

Slave Mage (pet): (wizards only) will give you an additional percentage of damage on all your abilities (it will increase depending on the pet's lvl)

Slave archer: (archers only) (possibly this is the best for the archer) will give you more range and more damage.

Lava Monster: extra burn on all your skills and attacks (depending on your magic) plus extra damage

Now I have an idea to put the bosses as small pets but this you would have to get it if or if farming the bosses and waiting for them to drop items for that specific pet 

They could also create classes of pets, common, uncommon, rare, special and legendary etc. 

I'm seriously thinking that the furious must have exori's ability, just because they have an ax, I don't know what you think?

and if you better increase the initial speed, let's say from lvl 1 to lvl 100 and after there everything

It would be unnecessary because already in lvl 200+ you run a good and more a hunter, imagine you in lvl 300 or 400 you do not see them even in slow motion 

Thank you very much for your opinion, this will help me to give better reviews:

(1 edit)

Hello this is my personal opinion if you are a hunter and you have another suggestion please leave it to me since I play wizard .

What I will recommend are directly skills if you leave me suggestions I will think of other things :).

•Rain of arrows - in a 3x3, 4X4 AND 5x5 space depending on the skill level you are going to drop arrows around the hunter or a specific target (if he does not have any monster or Selected player the arrows will fall on top of him) Causing a low but constant damage since this rain will last for 3/4/5 depending on level dealing 50/75/130 damage per second.(costing 250/350/500 mana)

•Armor Penetration: Knock out your opponent and take 50% / 70%/95% / more "physical" damage (this includes Furious damage as well)For 30 seconds and costing 300/400/550 mana.

•Blindness - your enemy's damage will deal 0% physical and magic damage to you for 3/5/8 seconds Consequently your speed is reduced by 10% at all levels of the skill. (mana cost 100/150/230 mana)

 And last but not least increase the base attack, it is very little taking away the improvements made with the blacksmith.

Thanks for reading this review :) 👍😉

Well the potions themselves are fine, they should just place a mana potion that heals a little more

-As well as potions that heal mana and health exclusively for hunters.

-As well as some mana potions that heal between 450- and 600 mana exclusively for magicians.

-Place the lvl 100 life potions exclusive to warrior and furious.

Now let's talk about the different cooldown they should have the potions Why has more than one of them happened that they are at a critical moment and that you do not know If heal you life or mana, why are both things lowering you and in the end you die.

So I think they should put different cooldowns for potions and food For a better experience :).

(1 edit)

To put them in context

The word furious makes you illusion of being aggressive and with a lot of damage.

I think they should give the furious one a makeover. I will give my opinion I hope you like it :) 👍

1-Let's start the use of mana, they should take away the mana and put another type of thing to spend, for example energy and the bar where the mana goes is red and is called energy.

2-Damage basically don't hit enough to be called furious, and another thing is that they have a lot of stamina with magic damage.

3- Skills they should place 

•Bloodlust or Bloodthirsty: This ability causes 10% of your damage done to be returned as life steal, at skill level two by 15% and third level by 20% ( This would be like to replace the armor and magic resistance that it has more)(for 10 min)

•Called killer: This ability causes the Furious to gain 10% more speed and 1 attack with 150% more damage (only 1 attack) Lvl 2 12% speed- 175% more attack, lvl 3 15% more speed and 200% more attack.(for 30 seconds)

•Scream of madness  - this ability makes all enemies around them fearful and reduces their attack speed 10% / 20% / 30 / during 30 seconds .

These skills are more for them to try to go kill stronger monsters.

I hope you like my review :)

Before all this is an idea that I have been thinking about for a long time and I think it would be good if it was implemented :).

A new island bigger than all the others, where there are new npc's, obviously with new monsters and the entrance would be with a required lvl.

1-First point, first npc that of specific and repetitive missions where it will leave you mobs whose location would be on that island specifically .

After finishing the mission that would be to go kill a number of that mob, for example 500, you would have to return with the npc that gave you the mission to claim the reward, Where would I give you 1 point, 2 or 3 depending on the mob escalation,

After that you would have to go with the second npc. 

2-The second npc would give you access to a specific boss from that mission where it would give you A reward or probability of a rare drop.

3-This is where they could take advantage to put the specific items for each profession, but that does not exclude you from the drop of the items of magicians, hunters, alchemists, furious Or Warriors, 

4- these monsters would be easy, and with a new drop that would be to sell to the npc specifically (so not to spend so much) Whether you are a hunter and go to kill wizards, trolls,, zombies or minotaurs. The point is that if you want to go alone to gather your "task" you can do it.

5- Surely there will be a point where you have 300, 400, 500 or even 1000 of these points, and you will say what I will do if they are useless, that's where the other npc comes that exchanges those points for money, Potions or weapon upgrades by 100%, but the latter will be the most expensive at a cost of 500 points.

6- This rarity could be called "the ultimate rarity" 

7- I know you will say that this is too much but think you do not need a new goal, a new adventure, when you want to go alone, when you want to explore, etc.

Thank you and I hope to be listen.

First of all I will make a personal vision :).

1-The hunter is a profession where the damage itself is fine, but when monsters buff defense of their damage falls that is why I think;

-A skill that penetrates armor, either magical or physical.

-Less mana cost on abilities.

2-A specific equipment;

- Whether capable of agility they give more damage, speed but less armor.

-In the same way specific armor for hunters that give equal more damage and speed either attack or critical attack.

-And last but not least second hand weapon 

Either the quiver or quiver where the arrows are placed, and only the design changes, that of damage statistics, speed (for being light) and critical probability.

3- raise base damage because the damage they take is very little, and reduce the reflection of bosses.

I hope you understand it is Google translator>. <

Well my idea is this.

Place a new small island  where there is an npc that can sell you "lucky hunting" cards What can you get more percentage of Exp (10.15 or 25%), gold (15.25, 40%), loot (5.8 or 10%)Where they can only be valid per day, after that day you will change monsters .


Now let's explain how this would consist; The npc would give you 1 card per day (free) either Exp, gold or loot, after that you will have the opportunity to buy more with gold, but don't get excited it won't be cheap>. <.

On the other hand, if you are going to pay with kkc this will also be somewhat expensive, if you want a specific monster.

For example; I want the loot dragon card (specifically) it would cost me 50kkc the first loot upgrade, the second one would be 500kkc and the third one 750kkc 

this for each loot, gold or exp upgrade

Now the npc will also accept kkc only 10 kkc, but remember that there are many mobs in kakele, the card is random and you could get loot, gold or exp.

Now if you want to have any improvement permanent, it will not be easy or cheap, at least you will have to have used an improvement of that specific monster About 10 times, after paying a gold figure of approximately 2kk or 200kkc for an upgrade of that monster either Exp, gold or loot, this will increase by 200 kkc or 2kk gold for each

Now comes the most important thing, you can only have the permanent improvements of 2 monsters, apart from those you get with the npc (temporary) (this for obvious reasons)

Now you will ask what will happen if we have it to the maximum and we get another letter from that monster now it comes; 

They would have a buff of the 3 that are gold, loot and exp for a 1.5 

Now this can only touch you in the npc and the probability would be very low like that of a rare item, but only this time you are spending kkc. 

This is it and thank you. :) 🤠

Hunters : Place potions for hunters, which heal life and mana.

A spell that hits multiple targets obviously reduces attack damage. 

Mages: balance the damage of lava spit and the submissive death spell, mana potions that recover more mana.

A spell you throw in a specific area, just like a spell you throw head-on (beams).

Alchemist: spell that slows down (frozen frost) That spell that is thrown from a distance in a 4x4 area (just as it does damage)

Like the healing skill go up a little higher 

Furious; a skill that steals life, as well as increasing the attack speed but taking away the improvement of. Defense and a little magic resistance.

Warriors; lower the potion healing lvl 100, the reflex skill lower the damage. 

Colocación de runas 

Electric Rune - Attacks all nearby monsters themselves doing 35% attack damage + 50 Magic damage%Magic Damage% (+ 100 base rune damage) Maximum targets 9.

Rune of creepers; Slow a target +100 damage (10% attack damage + 10% magic damage)1x1

Earth Rune: Base Damage 300 (+ 90% Physical Damage) 4x4.

Fire Rune: 300 magic damage (+ 65% magic damage) taking an extra burn of up to a maximum of 400.

The runes would have another cooldown another extra bar.

Just like they should set different cooldowns for health and mana potions.

Last but not least, place items that we really occupy (for future updates) and make a transformation in the prices and drops of the items.

Hunters : Place potions for hunters, which heal life and mana.

A spell that hits multiple targets obviously reduces attack damage. 

Mages: balance the damage of lava spit and the submissive death spell, mana potions that recover more mana.

A spell you throw in a specific area, just like a spell you throw head-on (beams).

Alchemist: spell that slows down (frozen frost) That spell that is thrown from a distance in a 4x4 area (just as it does damage)

Like the healing skill go up a little higher 

Furious; a skill that steals life, as well as increasing the attack speed but taking away the improvement of. Defense and a little magic resistance.

Warriors; lower the potion healing lvl 100, the reflex skill lower the damage. 

Colocación de runas 

Electric Rune - Attacks all nearby monsters themselves doing 35% attack damage + 50 Magic damage%Magic Damage% (+ 100 base rune damage) Maximum targets 9.

Rune of creepers; Slow a target +100 damage (10% attack damage + 10% magic damage)1x1

Earth Rune: Base Damage 300 (+ 90% Physical Damage) 4x4.

Fire Rune: 300 magic damage (+ 65% magic damage) taking an extra burn of up to a maximum of 400.

The runes would have another cooldown another extra bar.

Just like they should set different cooldowns for health and mana potions.


Last but not least, place items that we really occupy (for future updates) and make a transformation in the prices and drops of the items.